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@ -910,6 +910,22 @@ helper get_room_members => sub { |
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return $cnt; |
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return $cnt; |
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}; |
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}; |
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# Broadcast a SocketIO message to all the members of a room |
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helper signal_broadcast_room => sub { |
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my $self = shift; |
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my $data = shift; |
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# Send a message to all members of the same room as the sender |
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# ecept the sender himself |
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foreach my $peer (keys %$peers){ |
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next if ($peer eq $data->{from}); |
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next if !$peers->{$peer}->{room}; |
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next if $peers->{$peer}->{room} ne $peers->{$data->{from}}->{room}; |
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$peers->{$peer}->{socket}->send($data->{msg}); |
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} |
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return 1; |
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}; |
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# Socket.IO handshake |
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# Socket.IO handshake |
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get '/socket.io/:ver' => sub { |
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get '/socket.io/:ver' => sub { |
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my $self = shift; |
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my $self = shift; |
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@ -996,16 +1012,11 @@ websocket '/socket.io/:ver/websocket/:id' => sub { |
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elsif ($msg->{data}->{name} eq 'message'){ |
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elsif ($msg->{data}->{name} eq 'message'){ |
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$self->app->log->debug("Signaling message received from peer " . $id); |
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$self->app->log->debug("Signaling message received from peer " . $id); |
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# Forward this message to all other members of the same room |
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# Forward this message to all other members of the same room |
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foreach my $peer (keys %$peers){ |
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$msg->{data}->{args}[0]->{from} = $id; |
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next if ($peer eq $id); |
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$self->signal_broadcast_room({ |
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next if !$peers->{$peer}->{room}; |
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from => $id, |
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next if $peers->{$peer}->{room} ne $peers->{$id}->{room}; |
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msg => Protocol::SocketIO::Message->new(%$msg) |
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# Just set who's sending it |
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}); |
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$msg->{data}->{args}[0]->{from} = $id; |
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$peers->{$peer}->{socket}->send( |
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Protocol::SocketIO::Message->new(%$msg) |
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); |
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} |
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} |
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} |
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# When a peer share its screen |
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# When a peer share its screen |
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elsif ($msg->{data}->{name} eq 'shareScreen'){ |
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elsif ($msg->{data}->{name} eq 'shareScreen'){ |
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@ -1014,21 +1025,16 @@ websocket '/socket.io/:ver/websocket/:id' => sub { |
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# Or unshare it |
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# Or unshare it |
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elsif ($msg->{data}->{name} eq 'unshareScreen'){ |
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elsif ($msg->{data}->{name} eq 'unshareScreen'){ |
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$peers->{$id}->{details}->{screen} = \0; |
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$peers->{$id}->{details}->{screen} = \0; |
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foreach my $peer (keys %$peers){ |
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$self->signal_broadcast_room({ |
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next if ($peer eq $id); |
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from => $id, |
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next if !$peers->{$peer}->{room}; |
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msg => Protocol::SocketIO::Message->new( |
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next if $peers->{$peer}->{room} ne $peers->{$id}->{room}; |
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type => 'event', |
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$self->app->log->debug("Notifying $peer that $id unshared its screen"); |
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data => { |
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$peers->{$peer}->{socket}->send( |
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name => 'remove', |
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Protocol::SocketIO::Message->new( |
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args => [{ id => $id, type => 'screen' }] |
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type => 'event', |
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} |
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data => { |
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) |
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name => 'remove', |
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}); |
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args => [{ id => $id, type => 'screen' }] |
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} |
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) |
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); |
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} |
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} |
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} |
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elsif ($msg->{data}->{name} =~ m/^leave|disconnect$/){ |
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elsif ($msg->{data}->{name} =~ m/^leave|disconnect$/){ |
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$peers->{$id}->{socket}->{finish}; |
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$peers->{$id}->{socket}->{finish}; |
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@ -1047,23 +1053,19 @@ websocket '/socket.io/:ver/websocket/:id' => sub { |
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$self->on(finish => sub { |
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$self->on(finish => sub { |
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my ($self, $code, $reason) = @_; |
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my ($self, $code, $reason) = @_; |
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$self->app->log->debug("Client id " . $id . " closed websocket connection"); |
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$self->app->log->debug("Client id " . $id . " closed websocket connection"); |
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foreach my $peer (keys %$peers){ |
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$self->app->log->debug("Notifying others that $id leaved"); |
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next if $peer eq $id; |
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$self->signal_broadcast_room({ |
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next if !$peers->{$peer}->{room}; |
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from => $id, |
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next if $peers->{$peer}->{room} ne $peers->{$id}->{room}; |
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msg => Protocol::SocketIO::Message->new( |
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$self->app->log->debug("Notifying $peer that $id leaved"); |
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type => 'event', |
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$peers->{$peer}->{socket}->send( |
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data => { |
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Protocol::SocketIO::Message->new( |
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name => 'remove', |
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type => 'event', |
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args => [{ id => $id, type => 'video' }] |
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data => { |
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} |
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name => 'remove', |
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) |
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args => [{ id => $id, type => 'video' }] |
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}); |
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} |
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delete $peers->{$id}; |
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) |
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$self->update_room_last_activity($peers->{$id}->{room}); |
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); |
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delete $peers->{$id}; |
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$self->update_room_last_activity($peers->{$id}->{room}); |
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} |
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}); |
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}); |
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# This is just the end of the initial handshake, we indicate the client we're ready |
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# This is just the end of the initial handshake, we indicate the client we're ready |
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